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MMORPG developer explains how he the face of the last big wow

The Producer Stephan Frost was the face of the action MMORPGWildstar for a few years. That was a game in 2014, many as Wow-killer saw. Years after the end of the online role-playing game he explains on Twitter, as it came to what was wrong with Wildstar and what he would do differently today.

That s the situation :

Wildstar was 2014 the hottest new MMORPG, which has been launched for years. Wildstar was clearly planned as a wow-alternative and was also imagined: one wanted to inspire former players from World of Warcraft and, among other things, on hard raids and elaborate access quests to these RAIDs. There was a lot of anticipation for the game: that was also the incredibly good Devspeak videos that presented individual aspects of the game humorous. Producer Stephan Frost was the face and the voice of these DevSpeak videos. He was for the community of the contact person of Wildstar - he explained the game to the people. But Wildstar started with many problems and frost left the studio carbine for a few weeks after the release.

show the people out there, why you are as enthusiastic about the game

So Frost became the face of Wildstar: Frost says when he came to Carbine in 2010, the studio had already worked on an MMO since 2005. On the Gamescom 2011 you then introduced what was later Wildstar (via YouTube). The thing suddenly liked all, the press jumped and the team had the feeling that one could finally show something, while it had been practiced for 6 years practically excluding the public.

The team came going moment, but except what they showed in 2011 on Gamescom, they had hardly anything. For years, Carbine now worked on MMORPG, but because everything was still work in progress, there was nothing to show the people.

Ultimately, 3 developers talked that one would have to put stuff together to show the people out there what works and why the cool is. This was the first Dev-Speak videos. Internely all the videos immediately - 2013 were shown for the first time on a trade fair and it was clear: the videos came extremely well. Much better than the developers expected that.

The developers should now constantly do these videos.

Suddenly was frost, actually a producer, the face and the voice of wildstar, because he made these videos.

Frost was the face of the game, but had no influence on decisions

The annoying frost today: In retrospect, frost says, he made some mistakes during the time:

The focus was too strong on hardcore players who wished heavy raids. Frost says, you had so much in the game next to the Raids: These aspects would have also been advertised, but you would have to emphasize them even more. But he has been talking about Raids so often that it looked as a wool game only the hardcore players.

In addition, he was often snappy and cheeky in his answers. That would have led to a lot of attention, but perhaps attracting attention that was not good for wildstar. It also annoys that he was the face of the game, but had no influence on the development: Because WildStar has been in development since 2005, core elements of the game had to be outdated for release and one would have to develop them. Wildstar was at the core a 2005 game (ie Wow) with modern graphics and an aesthetic combat system.

High blood pressure, creatively disabled - Frost changes to Amazon

What would frost do differently today? Frost says, at that time he had simply exaggerated and filled too many jobs simultaneously. One would have noticed that: when the game was outside, he looked burned out. If he sees himself today in the last streams of Wildstar, he could recognize that exactly.

He says he was gutted at that time.

Internally, he wanted to do more, he wanted more influence on wild star, but that was not the debate. When the offer came from Amazon, he left carbine.

He says he felt guilty at the moment, but was physically and mentally exhausted: he suffered from high blood pressure, felt totally broken, was creatively leached.

Today he would:

No longer burn out by trying to make 3 jobs at the same time - and for only $ 55,000 a year. He would not try to be cheeky and tissive, just to get clicks. He would make sure: If he s already the face of a game that he can then act on development.

How NCSoft Singlehandedly Killed One of the Best MMORPGs: WildStar The insights from frost into the development of a MMORPG are extremely exciting:

Expert gives fascinating insights how the development of MMORPGs really runs

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